An optional feature for annotating Secret blocks with information related to their potential to stop being secret information.
When running a game, often I'll have a bunch of information that the party does not initially know, but can attempt to find out through various ways. It would be handy to be able to avoid nested Secret blocks to handle this, so as to
  • permit the no-longer-secret information itself to be revealed
  • retain as secret the specific threshold or event(s) that were required to reveal that info.