Feature Request: Filterable Map Pins I would love to see an option to filter pins on maps. When working with large maps, the number of pins can grow quickly, and it would be very useful to control which types of pins are visible at any given time for the administrator. For example, it would be helpful to filter pins by tag, category, or a custom field. A possible solution could be something similar to the current visibility setting used for scrolling and zoom levels, but focused on filtering what kind of pin the user wants to see. Another option could be an additional customizable value or slider where the user can define different layers or groups, such as: Regions Settlements Cities Points of interest Roads Dungeons Hidden or secret locations and so on. This would make maps easier to use during both worldbuilding and session preparation. It would also help keep large campaign maps clean and readable, while still allowing the user to keep all important pins in one place. In short, I would like to be able to decide which pins are shown on a map depending on what I am currently working on or presenting.